Langues, litteratures, linguistique des universités d'Angers et du Mans

Workshop Gaming & Reading, compare, contrast and complement

Gaming and reading: compare, contrast and complement

November 12th and 13th 2015- Université du Maine, Le Mans (venue: ESPE)


Lien :




Thursday, November 12th


14:00 Brigitte Ouvry-Vial: brief welcome and workshop tasks/purpose

14:15 Participants introduce themselves

14:25 Adam Sofronijevic: Cfp, introduction to the topic, strands of research

14:40 Matthew Grenby - Keynote speech: The Gaping Wide-Mouthed Waddling Frog: the game in the book in the long eighteenth century

15:05 Session 1 Social aspects

Elisa Marazzi: Reading/playing in the history of pedagogy- Brief State of knowledge

Gustavo Gomez-Mejia: Reading and “social media”; Ludic possibilities on screen


15:45Discussion and Coffee break


16:30 Session 2 Similarities and dissimilarities

Katrin Tiidenberg: Text interpretation and gamification of reading

Kjell Ivar Skjerdingstad: Reading experience as dance

17:10 Interactive session 1 - Possibilities for book chapters and uncovered topics:

Epistemology of games and textual materials: to do and to reflect upon;

Epics in gaming and reading: from Homer to Sid Meier;

Short term satisfaction in reading and gaming: shoot to kill and click to inform


18:15 Day Sessions end


20:00 Dinner (provided by host)- Brasserie Le Vigo, Place de la République / corner av. Gambetta



Friday, November 13th


09:00 Session 3 Empathy and interaction

Niels Bakker: Reading as gaming: new possibilities for hypertext

Marina Kotrla Topic: Do gaming and reading have a common relationship to theory of mind?
09:40 Session 4 Author, authority and immersion in fiction

Francesca Orestano: Evolution of reading: gaming the author, the case of Dungeons and dragons

Laurent Bazin:  Theory of fiction: which models for immersion?

Xavier Minguez-Lopez: Playing for Reading, Reading for playing


10:40 Coffee break


11:00 Interactive session 2- Potential co-authored book chapters and articles


Working groups session (4 Wgs), in view of concrete propositions for chapters and co-authored articles (60 min) – Plenary report by one representative (4x10 min):

Empathy fostering in gaming and reading: is there such a thing? (10 min)

Playing games and interpreting texts: consumers or prosumers? (10 min)

Long reading and serious gaming: different or similar kinds of immersion? (10 min)

Gaming narrative and textual narrative: the role of authors (10 min)


12:30  Lunch by host (ESPE venue building)


13:30-15:00 Wrap-up and discussing timeframes, research possibilities and resources available



List of participants and emails:

Niels Bakker, Dutch Reading Foundation/University of Amsterdam, Holland

Laurent Bazin, University Versailles - Saint-Quentin-en-Yvelines, France

Matthew Grenby, Director, Newcastle University Humanities Research Institute, School of English Literature, Language and Linguistics, Newcastle University, UK

Gustavo Gomez-Mejia, CITERES/PRIM, Université François Rabelais, Tours, France

Marina Kotrla Topic, Institute of Social Sciences Ivo Pilar, Osijek, Croatia

Elisa Marazzi, Department of History, Università degli Studi di Milano, Italy

Xavier Minguez-Lopez, Departament de Didàctica de la Llengua i la Literatura, Universitat de València, Spain

Francesca Orestano, University of Milano, Italy

Brigitte Ouvry-Vial, Université du Maine, Institut des Humanités Numériques,France

Kjell-Ivar Skjerdingstad, Department of Archivistics, Library and Information Science, Oslo and Akershus University College of Applied Sciences, Denmark

Adam Sofronijevic, University of Belgrade, University library, Serbia

Katrin Tiidenberg, Tallinn University, Estonia


Presentations may be as long as 20 min with discussion taking place during interactive sessions, or shorter presentation with discussion following immediately. COST action members will need to sign attendance form.